LEGO Dimensions: “Endless Awesome” Launch Trailer

Lego Dimensions

What do you get when you cross the Lego Game universe and the functionality of the Skylander-like portal – You get “LEGO Dimensions”.

Catch the Launch trailer here:



Available Sunday, September 27, LEGO Dimensions will allow players to not only experience worlds based on DC Comics, The Lord of the Rings, The LEGO Movie, LEGO Ninjago, Back to the Future, The Wizard of Oz, Scooby-Doo! LEGO Chima, Doctor Who, Jurassic World, Ghostbusters, The Simpsons, Portal and Midway Arcade, but also combine different characters and re-buildable vehicles and gadgets from these worlds in any way that they choose – there are no rules. Imagine Kai, the Ninjago ninja, driving the Mystery Machine through Metropolis or Legolas battling ghosts alongside Homer Simpson in New York!

The LEGO Dimensions Starter Pack includes the videogame, bricks to build the LEGO Gateway, three LEGO Minifigures including Batman, Gandalf and Wyldstyle, plus the LEGO Batmobile, and the revolutionary LEGO Toy Pad. The Toy Pad allows players to transport LEGO Dimensions minifigures and models into the game, as well as control in-game action and solve puzzles by moving the physical toys. Plus, every LEGO vehicle and gadget in LEGO Dimensions can be physically rebuilt twice, for a total of three different objects, each with unique in-game abilities, which adds massive variety to the gameplay.

Review – Ori and the Blind Forest

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When Ori and the Blind Forest was first shown off at E3, I think everyone immediately sat up with interest based on the sizzle reel they showed. It was a beautiful looking old school side scrolling platformer with stunning audio, and an engaging atmosphere. The buzz surrounding Moon Studios new was immediate.

Admittedly, I sort of forgot about Ori – not because it was forgettable, mostly because I have the memory of a guppie these days but when I saw the launch trailer I was jazzed about the game again and rightfully so. Ori and the Blind Forest puts the player in control of Ori a white forest guardian who became lost at birth and raised by another creature of the forest as it’s own. One day, an evil force appears turning Ori’s life upside down forcing him to venture out to fix what’s gone wrong. The story’s narrative is told by subtitles with a narrator talking over the background in a foreign tongue that I’m sure Ori and the other creatures of the Blind Forest can understand

The controls are absolutely SPECTACULAR. I found that controlling Ori was tight and overall flawless. It was so good, I found myself continually second guessing what I was doing and where I was headed only to see that I had executed my moves correctly but screwed myself over time and time again. Moving Ori from one point to another while avoiding spikes or enemies can sometimes require a little bit of finesse but rest assured the he responds well to direction, which is very good because later in the game, you’ll be launching Ori through sections of the game and tight controls are a must.

As the game progresses, the gamer will learn new moves by killing enemies, finding secrets and leveling up his skills. Each skill becomes an important piece of Ori’s arsenal of moves as each one presents the ability to overcome different challenges (ie: double jump or the ability to wall jump just to name a few). The game itself hearkens back to the platformers from the 80’s (boy am I ever dating myself here) on the NES (think Metroid or Castlevania). The world is quite large with areas locked away until Ori learns specific moves or finds enough keys to unlock the doors.

They can also create their own save points called “Soul Links” which the player can use at will so long as their meter has filled up by finding orbs of light. Personally I found the ability to save when I wanted both a refreshing and frustrating experience. Due to the fact that so many of the puzzles and levels require trial and error, you’ll find yourself dying multiple times often coming to the realization that you’d either forgotten to save or was unable to save. Frustrating at times? Absolutely. Game breaking? Not a chance.

Ori and the Blind Forest is a charming little title that is an absolute pleasure to play through. Not only is it beautiful, but it’s challenging and fun to play.

Feed Your Console gives Ori and the Blind Forest a 9 out of 10

Pros:
Stunning Animation and graphics
Responsive controls
Emotional Story and outstanding music

Cons:
Trial and error puzzles can be extremely frustrating and plentiful

Review – Assassins Creed Rogue

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I’ve been called names before. Many names, but never before have I been called a name so frequently by a jerkface in a videogame. I’m looking at you Jerkface security chick from Abstergo. Anyway, I digress. Assassin’s Creed Rogue is 1 of 2 new games in the long running series. Rogue is available on last Gen systems Xbox 360 and PS3 while Unity is out on PS4 and Xbox One.

This time, instead of playing an Assassin, we get to see the other side of the coin and play as Shay Patrick Cormac. A young Assassin turned Templar who hell bent on hunting down the people he once called brothers. The setting of Rogue takes place after the events of Black Flag but previous to the events of Assassin’s Creed 3. During this time, players will take Shay to from New York, to Portugal and up to the great white north us Canadians like to call home. Along with the new locales, Shay’s adventure will cross paths with some very familiar characters from previous games which is amazing because it actually puts some backstory into context of some of these people. Personally, I would LOVE to see a certain someone from AC3 featured in his own game because I need to see who he was and how he became the character we know. Without giving away too much, I found the ending to be particularly satisfying. Also – stay tuned during the credits.

The gameplay itself is exactly the same as the previous games and mostly feels like a redressing of Black Flag which is by no means a bad thing. You will spend a lot amount of time on dry land exploring looking for Native totems as well as a few other secrets which I won’t go into, but like Black Flag, a vast majority of your time will be spent travelling the North Atlantic finding settlements, hunting grounds and supply caches. One notable mission type that I noticed Ubisoft had dialed back(not sure if that was by design or accident) on are the follow while staying hidden missions. I didn’t miss them in the least bit. Here’s hoping that trend continues. Another type of mission that’s actually new to the this title is the Assassin Interception missions. Naval battles are plentiful though early in the game some they felt extremely mismatched often resulting in some massive warships joining the foray sending me with my tail tucked firmly between my legs. The map is quite large and broken up into smaller sections. Not sure if it’s the same size as Black Flag but it sure felt like it was pretty damn close.

When major plot points are complete, the player takes on the role of a faceless nameless Abstergo employee who gets called names by the jerkface chick back in the Abstergo offices. If I’m right, these moments take place directly after the events of Black Flag and begin with the whole system in a locked down state with a majority of the staff having been ushered out of the building except for a select few. During these moments, as in other games, you’ll be tasked with switching on servers and unlocking systems by participating in a mini game with a sphere and some rings with light. During these moments, you will also learn of other details key to the story of Abstergo Industries/Entertainment.

Along with the standard Assassin gear we’ve all become accustomed to, Shay brings along some new weapons and accessories. The Air gun can shoot berserk/sleep darts and firecrackers, as well, he gets a new grenade launcher that can take out multiple enemies at once turning them berserk, putting them to sleep or just plain blow them to smithereens with the frag grenades. The new toys don’t just stop there though. While navigating the dangerous oceans of the North, Shay’s boat, the Morrigan is also equipped with an icebreaker to help break though the ice during your time spent there. Further to that The Morrigan is also equipped with a puckle gun – which is similar to the cannon that Edward Kenway used in Black Flag but this is more like a gatling gun and now instead of dropping barrels of explosives behind you when being chased, now we get to light the oceans on fire. Just like previous games, you can raid boats for supplies and use them to help upgrade things like you armor, the number of cannons the ship is equipped with as well as the power to up your various attacks.

All in all I would rank this in the top 3 for the Assassin’s Creed series. It took me about 20ish hours to complete the campaign during which I rarely stepped away from the main story. It was the first game in the series where I actually said “Holy Sh!t!!!” out loud multiple times during one game shaping scene in particular that happens rather early in the game and another that happens later. I was literally blown away by this moment.  Big props to whoever came up with that moment because wow. Another year another entry in what I deem to be one of my absolute favorite franchises of all time. Tomorrow can’t come soon enough so I can sink my teeth into Unity.

Feed Your Console gives Assassin’s Creed Rogue an 8.5 out of 10

Pros:
More naval exploration and battles
Great story – Finally we see from the Templar point of view
New weapons and gadgets

Cons:
With Unity looming, it’s hard to not look at the graphics with a critical eye.
Some Naval battles felt extremely mismatched with much more powerful boats joining in.

Disney Infinity 2.0 – Review (Xbox One)

I must admit that I never had the chance to play the original Disney Infinity, partially because it looked to be far too young for me to enjoy and still too old for my daughter who had just turned 4. This year however, things have changed in my house. My now 5yr old daughter is taking notice of games and asking to participate with my gaming so to me it was a no-brainer. Disney Infinity needed to come home this year and thankfully, we were provided a review copy by our Disney Infinity reps.

The starter kit comes with a base station, a replica of Avengers Tower and 3 members of the Avengers – Black Widow, Thor and Iron Man. The little collectible toys look sharp and feel fairly weighty. What we found in the game was something that offers little for the more seasoned gamer like myself, but, it’s a treasure box of fun and excitement for the casual and younger gamer such as my daughter.

Diving right into the game, we found ourselves in a open world version of New York. After figuring out the controls I found the fighting to be rather cumbersome with the Y button being the primary attack but after some thought, I can only assume this decision was made to accommodate the smaller hands of the target demographic. Immediately my daughter and I set out on our adventure.

It didn’t take her long to figure out how to control the camera and move about the city far better than her mother ever could and in short order, we found coins to collect which, once found, allows for other that toy (Sold separately). What we quickly learn is that Loki and the Frost Giants are trying to take over the city and turn it into their own private playground. Throughout our adventure, we met many other characters from the Marvel Universe and were given various missions within the city.

Completing missions and beating the bad guys awards the player with experience. With each level up the player can then add points to a skill tree unique to each character making every one play differently resulting in a different feeling game as we switch between them.

As much fun as my daughter and I had playing through the Avengers campaign, the real meat and potatoes of Disney Infinity 2.0 is the toy box mode. This is the player generated content mode where you get the opportunity to build your own worlds from scratch, start out with a pre-made template or just download any of the levels created by other members of the community. Some of which are genuinely amazing and a real treat to play keeping this title fun and fresh for months if not years to come.

All in all, I would say this was a very successful outing. It accomplished everything they set out to do and everything I was hoping for. A fun little title that’s great for everyone in the family young and old. There was no shortage of “WOW Dad. check this out!!” and absolute belly filled laughter as my little one picked people up flew around the city holding them and chucking them into the water, flying head first into the side of a building or just beating up the bad guys and saving the world. Tonight – I have a date with a 5yr old to do some good old fashioned bad guy smashing and I can’t wait.

Feed Your Console gives Disney Infinity 2.0 an 8 out of 10

Pros:
Accessible controls for young kids
Toy Box Mode
Split Screen multiplayer
Collectible figures are of decent quality

Cons:
Online 4 person multiplayer is restricted to Toy Box Mode only
$13 for extra characters

Telltale Games: The Walking Dead Season 2 Review (Xbox 360)

I’m a zombie fanatic. A complete junkie – I collect all kinds of things Zombie releated from the Afterlife with Archie comics (YOU MUST CHECK IT OUT)I have some memorabilia from The Walking Dead TV Show I have autographs from Andrew Lincoln, John Bernthal and Sara Wayne Callies – I even have a limited edition Comic Con Exclusive issue #1 reprint signed by both Robert Kirkman and Tony Moore. So suffice to say – I love me some Zombies.

I absolutely adored Telltale Games: The Walking Dead Season 1 and was left breathless and saddened at how it ended. The moment Season 2 was released immediately bought the season pass and this weekend – I was once again saddened at the end. As a game – it’s pretty basic. As a story – it’s outstanding and that’s what keeps me coming back. No spoilers here folks just a quick overview.

The gameplay mechanics haven’t changed really at all with perhaps a few more QTEs peppered through out some of the more action oriented scenes. For all intents and purposes, this is really just an interactive movie/TV show broken up into 5 episodes which all take somewhere to the tune of about 2hrs per episode to complete.

This season sees us in control of Clementine shortly after the events of Season 1.  Across Season 2 – Clem meets new and old friends and the player is tasked with helping her make some extremely difficult dialog/decisions. The adults bicker like children and poor Clem has to not only be the voice of reason and maturity but the errand girl too. She and her merry band of survivors travel North to a place believed to be a place of sanctuary called “Wellington”. Rife with walkers, looters and all around bad people, the journey is not a safe or easy one.

The Walking Dead Season 2 was full of choices and some of them were absolutely gut wrenching all of which led to my final major decision for this season. A decision that actually took me a few tries to figure out before accepting what I ultimately must do. It left me wanting to know what happens next like any good series does.

I give The Walking Dead Season 2 an 8 out of 10

“Plants vs. Zombies Garden Warfare” is now available on Xbox One and Xbox 360

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The highly anticipated sequel to Plants vs. Zombies ..aptly names “Plants vs. Zombies Garden Warfare” is officially out for Xbox One and Xbox 360 Consoles.

Personally, I never played the original, but this game looks and sounds like a helluva good time and I have every intention of getting my hands on this title in time for the weekend…Now I just have to decide if I go Xbox One or Xbox 360 on this.

The Evil Within Gets an Official Release Date

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Just received the word from Bethesda earlier this morning that The Evil Within has an official release date of August 26th in North America and the 29th in Europe. Looks to me like the usual onslaught of high quality must have titles is starting early this year.

Read on for more details:

We’re pleased to announce The Evil Within, the new survival horror game from legendary director, Shinji Mikami, will be available in North America on August 26, 2014 and throughout Europe on August 29, 2014. The Evil Within is in development for the Xbox One, Xbox 360® video game and entertainment system from Microsoft, PlayStation®4 computer entertainment system, PlayStation®3 computer entertainment system, and PC.

Developed by Shinji Mikami and the talented team at Tango Gameworks, The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension. With limited resources at your disposal, you’ll fight for survival and experience profound fear in this perfect blend of horror and action.

While investigating the scene of a gruesome mass murder, Detective Sebastian Castellanos and his partners encounter a mysterious and powerful force. After seeing the slaughter of fellow officers, Sebastian is ambushed and knocked unconscious. When he awakens, he finds himself in a deranged world where hideous creatures wander among the dead. Facing unimaginable terror, and fighting for survival, Sebastian embarks on a frightening journey to unravel what’s behind this evil force.

The Evil Within has not yet been rated by the ESRB.

Review – Max: The Curse of Brotherhood

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Max: The Curse of Brotherhood hit the Xbox One store on Friday. For some reason I thought I had read somewhere that it wouldn’t be out until early 2014 so I was pleasantly surprised to see the launch announcement Friday morning. After work was done, I was anxious to get home and sink my teeth into this quirky little title.

Max has a little brother named Felix and as far as little brothers go, he’s rather annoying. One this particular day, Max sought out a way to get rid of Felix on the internet by way of a spell. Felix is promptly whisked away to another world and Max jumps to his rescue armed with nothing more than a Magic Marker….No really, it’s just a plain old Magic Marker. When he meets an old woman who says she can help him, she imbues his Magic Marker with actual magical abilities.

The game itself is a 2.5D puzzle platformer with some unique gameplay elements. As Max runs through the various levels, he runs into a variety of obstacles which require the user to engage the Magic Marker to raise platforms, create vines or branches to climb or swing across, fire to blow up walls or water spouts to catapult Max to new areas. The puzzles are fun and rather clever. A few times I found myself pondering and trying solutions with no love. As it turns out, sometimes the most simple of solutions is in fact the right one and other times, it’s all about how precise you draw with that magic marker. A few times, it became apparent to me that my solution was correct, but my ability to draw the path with the thumbstick was the issue. The use of a stylus or maybe even a tablet would have made this exercise much less frustrating. Still, it wasn’t often I had these issues. I also had some extreme moments of frustration towards the end of the game when the drawing required both speed and precision to complete the task resulting in 10 or sometimes more deaths and re-attempts.

Graphically, Max:TCB is gorgeous. It feels like an interactive cartoon as you take Max on his adventure and it immediately drew me into the world. The colors are vibrant and worked perfectly with the feel and art direction. 

All in all, Max: The Curse of Brotherhood is a fantastic title despite the frustrations I had at moments they certainly don’t handicap the game to any real degree. If you’re wondering what to get with some of your XboxOne points that Santa leaves in your stocking, this is a game that’s more than deserving of your time and money.

Feed Your Console gives Max: The Curse of Brotherhood an enthusiastic 8.5 out of 10.

Site Update

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It’s been a long time readers and I’d like to take this opportunity to apologize for the long hiatus. Life is sometimes what gets in the way when you’re really trying to have fun but here’s looking ahead to a more frequent updates and a long steady stream of new game reviews.

We’ve got an awesome looking fall season of game videocasts, reviews, new hardware and it all starts today with a live videocast of The Bureau: Xcom Declassified, followed by Saints Row 4 and tomorrow evening, another live videocast of everyone’s favorite spy, Sam Fishers new advanture with Spinter Cell: Blacklist.