Review – Ori and the Blind Forest

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When Ori and the Blind Forest was first shown off at E3, I think everyone immediately sat up with interest based on the sizzle reel they showed. It was a beautiful looking old school side scrolling platformer with stunning audio, and an engaging atmosphere. The buzz surrounding Moon Studios new was immediate.

Admittedly, I sort of forgot about Ori – not because it was forgettable, mostly because I have the memory of a guppie these days but when I saw the launch trailer I was jazzed about the game again and rightfully so. Ori and the Blind Forest puts the player in control of Ori a white forest guardian who became lost at birth and raised by another creature of the forest as it’s own. One day, an evil force appears turning Ori’s life upside down forcing him to venture out to fix what’s gone wrong. The story’s narrative is told by subtitles with a narrator talking over the background in a foreign tongue that I’m sure Ori and the other creatures of the Blind Forest can understand

The controls are absolutely SPECTACULAR. I found that controlling Ori was tight and overall flawless. It was so good, I found myself continually second guessing what I was doing and where I was headed only to see that I had executed my moves correctly but screwed myself over time and time again. Moving Ori from one point to another while avoiding spikes or enemies can sometimes require a little bit of finesse but rest assured the he responds well to direction, which is very good because later in the game, you’ll be launching Ori through sections of the game and tight controls are a must.

As the game progresses, the gamer will learn new moves by killing enemies, finding secrets and leveling up his skills. Each skill becomes an important piece of Ori’s arsenal of moves as each one presents the ability to overcome different challenges (ie: double jump or the ability to wall jump just to name a few). The game itself hearkens back to the platformers from the 80’s (boy am I ever dating myself here) on the NES (think Metroid or Castlevania). The world is quite large with areas locked away until Ori learns specific moves or finds enough keys to unlock the doors.

They can also create their own save points called “Soul Links” which the player can use at will so long as their meter has filled up by finding orbs of light. Personally I found the ability to save when I wanted both a refreshing and frustrating experience. Due to the fact that so many of the puzzles and levels require trial and error, you’ll find yourself dying multiple times often coming to the realization that you’d either forgotten to save or was unable to save. Frustrating at times? Absolutely. Game breaking? Not a chance.

Ori and the Blind Forest is a charming little title that is an absolute pleasure to play through. Not only is it beautiful, but it’s challenging and fun to play.

Feed Your Console gives Ori and the Blind Forest a 9 out of 10

Pros:
Stunning Animation and graphics
Responsive controls
Emotional Story and outstanding music

Cons:
Trial and error puzzles can be extremely frustrating and plentiful

Review – Assassins Creed Rogue

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I’ve been called names before. Many names, but never before have I been called a name so frequently by a jerkface in a videogame. I’m looking at you Jerkface security chick from Abstergo. Anyway, I digress. Assassin’s Creed Rogue is 1 of 2 new games in the long running series. Rogue is available on last Gen systems Xbox 360 and PS3 while Unity is out on PS4 and Xbox One.

This time, instead of playing an Assassin, we get to see the other side of the coin and play as Shay Patrick Cormac. A young Assassin turned Templar who hell bent on hunting down the people he once called brothers. The setting of Rogue takes place after the events of Black Flag but previous to the events of Assassin’s Creed 3. During this time, players will take Shay to from New York, to Portugal and up to the great white north us Canadians like to call home. Along with the new locales, Shay’s adventure will cross paths with some very familiar characters from previous games which is amazing because it actually puts some backstory into context of some of these people. Personally, I would LOVE to see a certain someone from AC3 featured in his own game because I need to see who he was and how he became the character we know. Without giving away too much, I found the ending to be particularly satisfying. Also – stay tuned during the credits.

The gameplay itself is exactly the same as the previous games and mostly feels like a redressing of Black Flag which is by no means a bad thing. You will spend a lot amount of time on dry land exploring looking for Native totems as well as a few other secrets which I won’t go into, but like Black Flag, a vast majority of your time will be spent travelling the North Atlantic finding settlements, hunting grounds and supply caches. One notable mission type that I noticed Ubisoft had dialed back(not sure if that was by design or accident) on are the follow while staying hidden missions. I didn’t miss them in the least bit. Here’s hoping that trend continues. Another type of mission that’s actually new to the this title is the Assassin Interception missions. Naval battles are plentiful though early in the game some they felt extremely mismatched often resulting in some massive warships joining the foray sending me with my tail tucked firmly between my legs. The map is quite large and broken up into smaller sections. Not sure if it’s the same size as Black Flag but it sure felt like it was pretty damn close.

When major plot points are complete, the player takes on the role of a faceless nameless Abstergo employee who gets called names by the jerkface chick back in the Abstergo offices. If I’m right, these moments take place directly after the events of Black Flag and begin with the whole system in a locked down state with a majority of the staff having been ushered out of the building except for a select few. During these moments, as in other games, you’ll be tasked with switching on servers and unlocking systems by participating in a mini game with a sphere and some rings with light. During these moments, you will also learn of other details key to the story of Abstergo Industries/Entertainment.

Along with the standard Assassin gear we’ve all become accustomed to, Shay brings along some new weapons and accessories. The Air gun can shoot berserk/sleep darts and firecrackers, as well, he gets a new grenade launcher that can take out multiple enemies at once turning them berserk, putting them to sleep or just plain blow them to smithereens with the frag grenades. The new toys don’t just stop there though. While navigating the dangerous oceans of the North, Shay’s boat, the Morrigan is also equipped with an icebreaker to help break though the ice during your time spent there. Further to that The Morrigan is also equipped with a puckle gun – which is similar to the cannon that Edward Kenway used in Black Flag but this is more like a gatling gun and now instead of dropping barrels of explosives behind you when being chased, now we get to light the oceans on fire. Just like previous games, you can raid boats for supplies and use them to help upgrade things like you armor, the number of cannons the ship is equipped with as well as the power to up your various attacks.

All in all I would rank this in the top 3 for the Assassin’s Creed series. It took me about 20ish hours to complete the campaign during which I rarely stepped away from the main story. It was the first game in the series where I actually said “Holy Sh!t!!!” out loud multiple times during one game shaping scene in particular that happens rather early in the game and another that happens later. I was literally blown away by this moment.  Big props to whoever came up with that moment because wow. Another year another entry in what I deem to be one of my absolute favorite franchises of all time. Tomorrow can’t come soon enough so I can sink my teeth into Unity.

Feed Your Console gives Assassin’s Creed Rogue an 8.5 out of 10

Pros:
More naval exploration and battles
Great story – Finally we see from the Templar point of view
New weapons and gadgets

Cons:
With Unity looming, it’s hard to not look at the graphics with a critical eye.
Some Naval battles felt extremely mismatched with much more powerful boats joining in.

Review – Halo: Master Chief Collection Part 1(Campaigns)

Before you continue – know this. I have ONLY spent about an hours worth of time with the Multiplayer and therefore don’t feel it’s the right time to comment on it. The 15GB patch was supposed to be out earlier this week but was delayed and it wasn’t until yesterday that I had the opportunity to play with some member of the 343 team. AWESOME guys there.

My relationship with the Halo series has been going on longer than most people’s marriages. In the past 13yrs I’ve played everything in the franchise, I’ve read books and I was even there when the online gaming community was forever changed with the release of Halo 2 on Xbox Live! I still have a copy of every game(Except Anniversary edition) and every year when when spring cleaning comes around I think “this is the year I’m going to treat myself to a Halo gaming marathon” and here we are. I’ve done it thanks to Halo: Master Chief Collection.

Firing up the series – got me a little giddy. I was finally reliving the series from start to finish but with updated graphics and man have they ever outdone themselves. Halo Anniversary Edition, which I did NOT own was immediately apparent to me just all the work they had done. The sound was cleaner, lighting fresher and more dynamic. Want to see just how big a difference there is? There’s even a button that loads the original sound and video files which I found to be a little piece of genius. The Halo 3 and Halo 4 were noticeably cleaner looking but nowhere near the same jump as the previous 2. Needless to say from a graphical and sound point of view – they’ve done an amazing job though admittedly, I did notice some considerable framerate slowdown when fighting the flood making them pop in Halo 1. That may have been corrected in the latest patch but I haven’t gone back to it to check. The rest of the game is silky smoothe.

While playing through the MASSIVE collection , memories of college came flooding back to me. The wonder and excitement and remembering who I was playing certain levels with and where I was even during these moments was a piece of nostalgia bliss. HOWEVER, also with some of these memories came rushing back to me with some of the frustrations I had with the series. In the original title there’s no real direction ever given and I found myself wasting time and wandering around like a fool more than a few occasions just like I did 13yrs ago in the EXACT same places. I struggled with the flood, unable to find health packs (admittedly I had forgotten about them many times) JUST like I did so many years ago and the long slog through Halo 2’s ‘Gravemind’. When talking to the guys at 343 during our playthrough, I asked about that and they confirmed what I had already known and that was they wanted to keep the core gameplay exactly as it was released so many years ago.

Seeing the latest trend of rehashing/remastering games the last little while, you’ll be hard pressed to find a better value than Halo: Master Chief Collection. With over 100 MP maps 4 games that span well over 30+hrs of single player , Cooperative game play, Halo: Nightfall a VOD series, the various Halo videos that can be found throughout the games this is something that anyone will enjoy through the long months of winter ahead.

 

Feed Your Console gives Halo: Master Chief Collection a 9 out of 10

Pros:
Updated graphics and sound are amazing (check the button that switches)
120 MP maps will keep you glued to your couch
Replaying the series from start during the leadup to Halo Guardians is awesome. You may even see some new story tying directly into the VOD series and Guardians
Hour after hour this game will stay in your system for months to come

Cons:
Framerate issues during Halo 1 while fighting the flood
Navigating some levels in Halo 1 and 2 were frustrating today just as they were 13 and 10yrs ago.

Review – Sunset Overdrive

I’ve seen the Apocalypse. There are mutants at every corner chasing you. Trying to kill you.and just hell bent on destroying what little is left of humanity. It’s Dangerous.

IT’S FREAKING AWESOME!!!

The premise of Sunset Overdrive is simple. It’s set in Sunset City, where the evil company Fizzco has just released it’s new energy drink which turns people into mutants. Your mission is to escape the city and exact revenge upon Fizzco for it’s dastardly deeds. Along the way you’ll make new friends and encounter some insane boss battles and complete a variety of side missions that include forging a sword at a nuclear power plant and escorting a robotic dog back to it’s owner.

Traversing the city is where the real fun comes though. Grinding everything from power lines to running along walls to bare footing across the water Sunset Overdrive awards you for not touching the ground. At first it feels a little strange but with little effort, it just flows. I was bounding and grinding my way to decent sized combos in no time (still haven’t had managed to hit 100 – I’ll get there though). Sunset OD also rewards players who spend their time. While grinding your way through the mayhem, you’ll be rewarded with money and you’ll also come across a variety of ingredients such as toilet paper and shoes which can all be used to create new AMPS which are basically just weapon and control modifiers.

Something to take note of is that you won’t be doing much in the way of fighting from the ground as Sunset OD feels like a different game when you aren’t traversing the battles. There’s no run button and the pace of the game feels like it slows to a crawl compared to the rest of the title if you aren’t. You can likely expect to die if you spend too much time on the ground. Not that it’s a bad thing really. The respawn animations are fantastic. Admittedly, there were a few times where I died so often due to the sheer amount of bad guys coming at me that I think I literally saw every single respawn possibility.

That last point brings me to this small gripe. A few times, the overzealous nature of Sunset Overdrive literally felt a little too much. Too much bouncing and running and grinding my way through wave after wave of ODs had me finding myself way out of the zone of the mission or dying repeatedly. It’s nothing the average gamer won’t be able to handle after a few tries but it just felt a little frustrating.

Graphically – Sunset Overdrive is stunning and the artistic style is spot on. Everything just works. The world is vibrant and colorful, the mutants are amazing and killing them feels extra rewarding when you see them pop with their orange crush looking blood blow up into a cloud that literally says “POP!”

While I only had the chance to spend about 2-3hrs with Chaos Squad, the online 8 player cooperative component to Sunset Overdrive, I quite enjoyed it. It was INSANE! Imagine this – you and 7 other players, all armed to the teeth with the massive array of zany weapons from the crazy minds at Insomniac Games, squaring off in a variety of “Horde mode” style matches. Explosions, grinding, jumping, gunfire and orange soda spraying everywhere. Sounds like a lot going on at once doesn’t it? It’s crazy but lots of fun.

The latest from Insomniac Games is a lot of things. It’s an open world adventure, it’s funny, it’s crazy and it is bloody gorgeous. The boss battles are an absolute pleasure to play through, the controls are sharp, I really liked the humor in the writing and the art direction is some of the best I’ve ever seen. This is a true Next Gen title and I suspect this might be the beginning of a beautiful new friendship between Insomniac and Xbox Gamers (we’ll forget about Fuse).

Feed Your Console gives Sunset Overdrive a 9 out of 10

Pros:
Smooth controls
Stunning art direction and graphics
The Boss battles

Cons:
Sunset OD sometimes throws too much at you at once.

Disney Infinity 2.0 – Review (Xbox One)

I must admit that I never had the chance to play the original Disney Infinity, partially because it looked to be far too young for me to enjoy and still too old for my daughter who had just turned 4. This year however, things have changed in my house. My now 5yr old daughter is taking notice of games and asking to participate with my gaming so to me it was a no-brainer. Disney Infinity needed to come home this year and thankfully, we were provided a review copy by our Disney Infinity reps.

The starter kit comes with a base station, a replica of Avengers Tower and 3 members of the Avengers – Black Widow, Thor and Iron Man. The little collectible toys look sharp and feel fairly weighty. What we found in the game was something that offers little for the more seasoned gamer like myself, but, it’s a treasure box of fun and excitement for the casual and younger gamer such as my daughter.

Diving right into the game, we found ourselves in a open world version of New York. After figuring out the controls I found the fighting to be rather cumbersome with the Y button being the primary attack but after some thought, I can only assume this decision was made to accommodate the smaller hands of the target demographic. Immediately my daughter and I set out on our adventure.

It didn’t take her long to figure out how to control the camera and move about the city far better than her mother ever could and in short order, we found coins to collect which, once found, allows for other that toy (Sold separately). What we quickly learn is that Loki and the Frost Giants are trying to take over the city and turn it into their own private playground. Throughout our adventure, we met many other characters from the Marvel Universe and were given various missions within the city.

Completing missions and beating the bad guys awards the player with experience. With each level up the player can then add points to a skill tree unique to each character making every one play differently resulting in a different feeling game as we switch between them.

As much fun as my daughter and I had playing through the Avengers campaign, the real meat and potatoes of Disney Infinity 2.0 is the toy box mode. This is the player generated content mode where you get the opportunity to build your own worlds from scratch, start out with a pre-made template or just download any of the levels created by other members of the community. Some of which are genuinely amazing and a real treat to play keeping this title fun and fresh for months if not years to come.

All in all, I would say this was a very successful outing. It accomplished everything they set out to do and everything I was hoping for. A fun little title that’s great for everyone in the family young and old. There was no shortage of “WOW Dad. check this out!!” and absolute belly filled laughter as my little one picked people up flew around the city holding them and chucking them into the water, flying head first into the side of a building or just beating up the bad guys and saving the world. Tonight – I have a date with a 5yr old to do some good old fashioned bad guy smashing and I can’t wait.

Feed Your Console gives Disney Infinity 2.0 an 8 out of 10

Pros:
Accessible controls for young kids
Toy Box Mode
Split Screen multiplayer
Collectible figures are of decent quality

Cons:
Online 4 person multiplayer is restricted to Toy Box Mode only
$13 for extra characters

Telltale Games: The Walking Dead Season 2 Review (Xbox 360)

I’m a zombie fanatic. A complete junkie – I collect all kinds of things Zombie releated from the Afterlife with Archie comics (YOU MUST CHECK IT OUT)I have some memorabilia from The Walking Dead TV Show I have autographs from Andrew Lincoln, John Bernthal and Sara Wayne Callies – I even have a limited edition Comic Con Exclusive issue #1 reprint signed by both Robert Kirkman and Tony Moore. So suffice to say – I love me some Zombies.

I absolutely adored Telltale Games: The Walking Dead Season 1 and was left breathless and saddened at how it ended. The moment Season 2 was released immediately bought the season pass and this weekend – I was once again saddened at the end. As a game – it’s pretty basic. As a story – it’s outstanding and that’s what keeps me coming back. No spoilers here folks just a quick overview.

The gameplay mechanics haven’t changed really at all with perhaps a few more QTEs peppered through out some of the more action oriented scenes. For all intents and purposes, this is really just an interactive movie/TV show broken up into 5 episodes which all take somewhere to the tune of about 2hrs per episode to complete.

This season sees us in control of Clementine shortly after the events of Season 1.  Across Season 2 – Clem meets new and old friends and the player is tasked with helping her make some extremely difficult dialog/decisions. The adults bicker like children and poor Clem has to not only be the voice of reason and maturity but the errand girl too. She and her merry band of survivors travel North to a place believed to be a place of sanctuary called “Wellington”. Rife with walkers, looters and all around bad people, the journey is not a safe or easy one.

The Walking Dead Season 2 was full of choices and some of them were absolutely gut wrenching all of which led to my final major decision for this season. A decision that actually took me a few tries to figure out before accepting what I ultimately must do. It left me wanting to know what happens next like any good series does.

I give The Walking Dead Season 2 an 8 out of 10

Diablo 3: Ultimate Evil Edition Review – Xbox One

Here we are folks – September.

I had a truly awesome(and busy) summer. The long drought is finally over and the busy season of game launches is finally upon us.

This year’s game launches practically has 1 game a week that I’m interested in right until December and that started with the release of Diablo 3 – Ultimate Evil Edition. Basically it’s the same game that was released for the PC and Xbox 360/PS3 last year but that’s just on the surface. This version of Diablo III is a far more robust and rewarding experience this time around.

For starters, we have the obvious expansion “Reaper of Souls” which continues the story right after your hero dispatches Diablo and must now fight Malthael who is hell bent on absorbing the 7 Prime Evils souls contained within the Black Soulstone. Basically – he wants to rule the world and cause all kinds of grief for all mankind.

The next improvement comes from the Loot 2.0 system which was introduced to the PC version of Diablo 3 last year with the expansion pack. It GREATLY improves on the frequency of Rare/Set/Unique item drops making the constant hunt for new and improved weapons/armor all the more exciting.

A higher level cap has also been introduced bringing it up to 70 from 60, some revamped skills, a graphical upgrade in the form of 1080p 60FPS (Gorgeous) and my personal favorite – Adventure Mode (which is only unlocked after completing the campaign). Adventure mode allows you to take your Nephalem on bounty hunts across all the various acts in the game for reward, Cash and Nephalem Rifts which for all intents and purposes are nothing more than loot runs but you have a much higher chance at earning the really good stuff.

One last thing – Did you buy Diablo 3 for your PS3 or Xbox 360? Remember all the time and effort you spent building your character to becoming the absolute beast he/she was? Too bad you can’t use them in this version eh? Wrong – Thankfully Blizzard has heard the cries and it is 100% possible to transfer your character to the next gen system. You can even move it cross platform should you so desire.

In the end – there’s ample enough changes and features to make this a full price purchase. This is a damn fine game worthy of your time and money.

I give Diablo 3: Ultimate Evil Edition an enthusiastic 9.5 out of 10

Pros:
Higher Level Cap
Loot 2.0
Character Imports
Adventure Mode

Cons
Reaper of Souls is too Short

Infamous Second Son Review

You play as Deslin Rowe who’s a young lost soul who’s caught painting graffiti on billboards by his brother the town Sheriff in some little town outside if Seattle, Washington. After you get busted by your brother you hear a large explosion, a truck has crashed and unknown passenger escapes (a conduit). You go to help the people but end up chasing a conduit and after a brief fight you get your first powers and then get interviewed by Augustine the games protagonist.

This sets Deslin off on his quest to acquire more powers and to take on Augustune. Delsin Rowe finds out he is also a conduit, which means he has the ability to channel superhuman powers to do really cool things the game. Throughout the course of the game you’re searching for other conduits in order to take their abilities away from them in order to help him complete the mission he started out to do. These powers include; smoke, neon, video (digital materialization), and concrete.

Throughout the course of the game, like the previous Infamous game, you will have a choice to make on when whether you want to play as a good character or evil character.The choices you make to kill or subdue affect your karma level in the game. Your karma level also helps determine some of the powers you unlock with different shards. Given the cheer size of Seattle you would expect that there would be lots of side missions to do and lots to see. However for me the side missions were the weakest portion of Infamous Second Son. 

Your overall goal with the side missions is to clear each district to remove the DUP and drive them out of town. In order to do this you need to track each drone and collect each shard. You’ll need to find and listen to each audio log. In order to find an audio log you’ll need to use your cell phone and track the signal, find it and listen to it. To trigger the DUP location events you’ll need to spray paint a karma design on the walls by shaking and titling the controller to complete the stencil painting. After you spot the DUP agent hiding the crowds of people you will need to chase them down and kill them. By reducing the DUP controlled percentage of an area to be less than 30 you can trigger the district showdown. Defeating the various regional DUP agents and bosses in the showdown will result in unlocking the district for fast travel and give you control of the district.

There was no side story, no interesting details or anything of substance in these side missions. Besides wanting to get the districts to 0% controlled which will net you several achievements there isn’t much to do here. When it comes down to deciding if you should put your credit card down to buy Imfamous Second Son, I would say yes you should for several reasons.

      1 – It’s gorgeous and it’s the first next gen game I’ve played that demonstrates what these new consoles can do.
      2 – A solid game to play on PS4.
      3 – A decent story with some really good mechanics and powers.

FeedYourConsole gives Infamous Second Son 7.5 out of 10

Titanfall A Month Later

TF-Panoramic-Overwatchofficially released on March 11th 2014 for Xbox One and PC with the Xbox 360 version coming in April. Here we are, 19 days later and the words “prepare for Titanfall” still put a smile on my face. To me, Titanfall is Call of Duty plus Rock-em Sock-em Robots or some could say it’s Pacific Rim the movie, that came out in 2013. Whatever way you slice it and dice it, it’s a new game on the Xbox One, we all wanted and needed it and it’s been a hell of a lot of fun.

Let me start of by saying I just hit level 50 and did the regeneration thing and I’ve had a ton of fun, some great moments but now I feel like now that I’ve done all that, what’s the point of going back to doing it all again? I’ve played over 50+ campaign missions and I’ve won 24 attrition matches and lost a quiet a few, but I don’t have an interest to go check out the other modes like HardPoint Domination, Capture the Flag and Pilot Hunter. I’ve played a few rounds of Last Titan Standing which is exactly as it says Titan Vs Titan and let me tell you trying to play this mode with random 12 years olds on Xbox Live wasn’t fun.

Introducing the wall running and jetpacks add’s a whole new element and strategy to the game. As a player navigating it’s way through the battlefield you need to be cautious of the high ground when getting killed. I often found my self navigating between running and jumping over the buildings as I found it allowed me to survey the battlefield to get a sense of what I was about to get myself into. I never found myself using the same route to game back into battle. Being able to use a jet pack, wall run, double jump and using the environments opens up so many different routes to get back into battle it was one of my favorite elements.

Don’t worry if you die. You will die lots, spawn very quickly and be back into the action running into pilots, grunts and spectres within seconds. Since most of this game relies on the Xbox Cloud service I was underwhelmed with how unintelligent and easy to kill the sepctres and grunts where in this game. Often, they didn’t pose much of a challenge and more often than not, found myself wondering why they were even in the level as they didn’t seem to help but where more of a hindrance to each team.

As you start playing you will unlock X, gain levels and unlock different weapons and customization options to build out your load. This encourages variety and keeps things interesting as each weapon has it’s own set of challenge levels (5 in general) that allow each player to earn additional XP to level faster. This ability also extends to the Titans themselves where you pick a base chassis of either an Atlas, Ogre or Stryder and build on your load outs from there. Do you want a canon, a railgun or a rocket launcher? These are all decisions you need to pick and experiment with in order to figure out what works best for you. Do you want an agile titan? if the answer is yes your going to go with a Stryder as it places an emphasis on speed and movement to win battles. Are you like me and like to walk into a Titan fight and just start shooting and expect to take a lot of damage in the process of downing another Titan? if that sounds like you, your most likely going to take an Orge into battle.

Once you press to initiate Tianfall and watch your Titan drop in from the sky it does nothing but put a smile on your face as it now it’s time to hop in and kill enemies. Alternatively you can set it to guard mode and have it follow you around and protect you, assist in battle and kill enemies even on it’s own in a reliable fashion. The Titans are not invincible and will die they do poses a shield that recharges like Halo but the overall armor won’t. Once your Titan dies you will have to wait upwards of two minutes unless you start killing pilots or Titans or play a burn card that accelerates the countdown timer for you. Pilot’s are equipped with anti Titan weapons and it makes for a truly interesting player vs Titan battle. Yes, pilots can beat the Titan but you will have to rely on cloaking, hiding in buildings or performing a rodeo on the Titan. What’s a Rodeo you ask? It’s when a pilot jumps on an enemy Titan, rips off a hatch and starts killing it. There are anti rodeo options available for Titan’s as well.

I wanted to share this clip which I titled ‘Run Forest Run’.

Just a reminder that Titanfall is an online only game on the Xbox One so if Xbox Live or your internet go down, so does Titanfall. I understand for some that paying $60 dollars for an online only game maybe a tough pill to swallow, but given the current lack of games to play, I would suggest doing it even if you only play 20 hours or so like I did. It was worth it. Another item to note is that when I’ve had a lot of action going on my screen the frame rate drops badly, leaving me wondering how this managed to happen.

Review – Max: The Curse of Brotherhood

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Max: The Curse of Brotherhood hit the Xbox One store on Friday. For some reason I thought I had read somewhere that it wouldn’t be out until early 2014 so I was pleasantly surprised to see the launch announcement Friday morning. After work was done, I was anxious to get home and sink my teeth into this quirky little title.

Max has a little brother named Felix and as far as little brothers go, he’s rather annoying. One this particular day, Max sought out a way to get rid of Felix on the internet by way of a spell. Felix is promptly whisked away to another world and Max jumps to his rescue armed with nothing more than a Magic Marker….No really, it’s just a plain old Magic Marker. When he meets an old woman who says she can help him, she imbues his Magic Marker with actual magical abilities.

The game itself is a 2.5D puzzle platformer with some unique gameplay elements. As Max runs through the various levels, he runs into a variety of obstacles which require the user to engage the Magic Marker to raise platforms, create vines or branches to climb or swing across, fire to blow up walls or water spouts to catapult Max to new areas. The puzzles are fun and rather clever. A few times I found myself pondering and trying solutions with no love. As it turns out, sometimes the most simple of solutions is in fact the right one and other times, it’s all about how precise you draw with that magic marker. A few times, it became apparent to me that my solution was correct, but my ability to draw the path with the thumbstick was the issue. The use of a stylus or maybe even a tablet would have made this exercise much less frustrating. Still, it wasn’t often I had these issues. I also had some extreme moments of frustration towards the end of the game when the drawing required both speed and precision to complete the task resulting in 10 or sometimes more deaths and re-attempts.

Graphically, Max:TCB is gorgeous. It feels like an interactive cartoon as you take Max on his adventure and it immediately drew me into the world. The colors are vibrant and worked perfectly with the feel and art direction. 

All in all, Max: The Curse of Brotherhood is a fantastic title despite the frustrations I had at moments they certainly don’t handicap the game to any real degree. If you’re wondering what to get with some of your XboxOne points that Santa leaves in your stocking, this is a game that’s more than deserving of your time and money.

Feed Your Console gives Max: The Curse of Brotherhood an enthusiastic 8.5 out of 10.