Have you ever wanted to have children or build your own home in Skyrim? A place you can hang up your armor and relax in? On Sept 4th you can with the newest DLC chapter titled Hearthfire.
As demonstrated in this just-released video, Hearthfire allows you to purchase land and build your own home from the ground up – from a simple one-room cottage to a sprawling compound complete with armory, alchemy laboratory, and more. Choose your land, customize your house, guard it from unwanted visitors, and turn your house into a home by adopting children.
Hearthfire will be available for download for 400 Microsoft Points on Xbox LIVE® on September 4. For more information on The Elder Scrolls V: Skyrim or Hearthfire please visit www.elderscrolls.com
Feed Your Console Presents:
JoystickUnicorn’s Fan Expo Toronto 2012 Report
Please enjoy parts one and two of our Fan Expo Toronto 2012 Report. From August 23rd to the 26th, the Toronto Metro Convention Center was swarmed by all types of heroes, villains, anime stars and other unworldly creatures.
Part 1 – Our Floor Report:
Part 2 – Our Gamer Report:
Paige and I took a look from the perspective of a 6 year old gamer girl and her aging gamer Dad. We just had to take a look at everything from the latest in comics, Sci-Fi and the newest in video games.
- Xbox360 had Halo 4 on display and the line to play nearly wound around the block.
- Ubisoft featured many of their core titles. Just Dance 4, Assassin’s creed 3, Rocksmith and ZombiU
- WB Games highlighted the upcoming fighting game, Injustice Gods Among Us as well as Lego Lord of the Rings and more.
- Disney Interactive had a display for Epic Mickey 2 and featured Disney Artists.
- Disney also presented a cool FrankenWeenie display for the upcoming Tim Burton flick out Oct. 5th
- We sampled Dual Play glasses and display from LG. It allows 2 players to use the same screen and not see the others gameplay.
- A Dancing Jedi!
In the 3rd Part of the JoystickUnicorn Fan Expo Toronto 2012 Review we’ll take a look at our favorite Cosplay from Toronto Fan Expo.
Transformers: Fall of Cybertron is a great title with alot of the same from the original but lacks a little “spark” the previous title “War for Cybertron” had so let’s transform and roll out as we take a look at the latest title in this highly anticipated sequel. As usual, we continue to stride to avoid as many spoilers as possible.
Fall of Cybertron immediately follows the the events of the wildly popular and successful title from 2010 Transformers: War for Cybertron as the Autobots and Decepticons wage war with one another in the final epic battle for supremacy of their home planet. We begin with the final stand of the Autobots vs the Decepticons as they prep for their final jump to our solar system. After some gun play and tutorials, we see the story take a step backwards by 6 earth days and thus begins our journey.
The graphics engine stayed EXACTLY the same as the previous game which disappointed me as it’s age really shows during the cut scenes. That’s not to say the game looks bad, just a little dated.
The game play is by and large still fully intact from War for Cybertron. We still have the 3rd person perspective, and all the base control schemes stay the same as they did very little to tweak or fart around with the original. Hey if it’s not broken don’t fix it right? Excellent. Some minor tweaks to the gameplay include purchasing weapon upgrades and perks through upgrade stations using points earned by dispatching your enemies. Further to the upgrades and perks, you will come across weapon loadout stations which allow you to purchase new weapons.
True to the previous instalment, FoC put the gamer in control of a variety of popular characters from the series across the 13 chapters. Every character feels and plays differently as they lead you through the story to the epic conclusion (my personal faves included Jazz, Megatron and Grimlock). One thing to note was that a few of the characters felt insanely over powered for his levels. An absolute cakewalk for me on Normal. I had no sense if urgency using these characters which can be both a blessing and a curse at the same time.
One of the things that really stood out to me while playing through Fall of Cybertron was that, despite the feel of urgency that many of the levels had, I never once felt that I was under the gun for time or overly stressed out because the gunfire was getting to be too much. See, the problem, was that I honestly felt like I had far too much time to breathe in between battles. It was almost as if the moments of balls to the walls action were far shorter than the moments of story telling…which in turn resulted into a slightly stunted campaign experience of approximately 9hours from start to finish.
***Edit*** In my haste, I somehow missed the Multiplayer portion of the review when I copied it over.
Keep with the theme of “if it aint broke don’t fix it” High Moon has opted to keep much of what everyone liked about the multiplayer with a few tweaks. The classes have been renamed as Infiltrator, Destroyer, Titan, and Scientist. In FoC, the player can add their own personal touch by picking and choosing the various body parts Head, Chest (the chest also determines your vehicle) Shoulders, Arms, Legs, Wheels, Tank Barrel, Wings, and Decals to create their own unique machine.
With 10 levels at launch the team Death Match and free for all modes are fast, frantic action chock full of chaos. Cooperative Escalation mode(my personal favorite) is back and just as fun as it was 2years ago. I spent a fair amount of time playing multiplayer when War for Cybertron hit and just abruptly stopped for some odd reason. Fall of Cybertron is everything I liked 2yrs ago. I don’t know why I even stopped playing it. I suspect this title is going to be in my system for a good long while.
High Moon Studios and Activision had a bona fide hit with this series. They told a great story, and keept to the basics without mucking around too much with the recipe that made War for Cybertron so special. Despite the few missteps this time around but that hardly made this a bad game.
- Great Story recounts the final days of Cybertron
- The base recipe of War for Cybertron remains intact
- Added RPG element with weapons upgrades and perks
- 10 well designed multiplayer maps and escalation mode.
- Some characters felt over-powered
- Campaign felt short
Feed Your Console gives Transformers: Fall of Cybertron 8 out of 10
Today I’ll be getting started on my playthrough of Transformers: Fall of Cybertron. Come along and join me as I play the latest game in this amazing and very well done series.
Is the Ouya “the little Android box that could”?
If we take a look at the outstanding success of their recent Kickstarter campaign that might certainly be the case. Just last week, the Boxer 8 Kickstarter campaign for the Ouya had concluded. Saying that this campaign was a success would be an unbelievable understatement.
Boxer8, lead by Julie Uhrman was able to raise nearly $ 8.6 Million while their goal was to raise $ 950 000. This was actually the 2nd most successful Kickstarter campaign to date and shows a desire from many in the community to see change or a move forward in terms of console evolution and opportunities for smaller developers.
The concept of the Ouya is to provide a more cost-effective gaming experience while allowing smaller and independent game developers more access to TV or living room gaming. The system is set to run about $99USD when launched.
Recently, gamers have had to look to IOS devices and other mobile platforms for some of the more unique and innovative games out there. Because the Ouya runs on the Andriod OS, it provides a familiar playing field and more flexibility for both developers and gamers.
Will the Ouya console be a wake-up call for the big boys in the gaming industry?
Let’s look at what we know so far about this system:
- It’s set to release in March of 2013. You can pre-order on the Ouya website as of now.
- The Ouya has 1 GB of ram and 8 GB of internal flash memory “under the hood” running on a Tegra3 Processor.
- The Ouya controller is wireless, keeps the player within familiar territory. It’s beautifully designed and it is reported to sport a small, 3” touch screen.
- The Base system comes with one controller, additional Ouya controllers will go for about $30USD.
- Boxer8 has accessibility on their minds for both the players and for smaller, independent developers. The system supports, mods or hacks depending on what term you like to use and the circles you run with.
- The Ouya console is small in size…a bit larger than a Rubik’s Cube…pretty cool eh?
OnLive is pledging their support so right away players will be able to play streaming PC games plus both Vevo and TwitchTV have committed to providing more of the media content. Square Enix and Namco Bandai have announced games upon release and expressed interest respectively. A ton of independent developers have already voiced an interest in the Ouya and consider this a new opportunity share their games.
There will be freemium titles to play right away but in all honesty, part of me fears dealing with cash shops within cash shops. This being said, if this is the evolution of gaming and represents how a large portion of gamers want to game and pay for their gaming experiences then I’m sure a balanced approached will be implemented. Another common concern that pops up is how easy it is to mod or hack the Ouya and what that could mean for online play. This in my opinion, isn’t much different than PC mods and should not detract from the overall fun. I’ll need to try it out to be sure.
I have high hopes for what this could mean for home console gaming, but I am skeptical…either way I’m looking forward to a little “shake-up” in the gaming industry.
To see more on the Ouya head on over to their website at http://www.ouya.tv/
Just published today, Ubisoft presents the Navel Warfare Trailer for Assassins Creed III. Watch as Connor takes to the sea and battles with all cannons blasting. Board your enemies ships and lead your crew to the decks for some salty-wet hand to hand combat all along the Eastern Seaboard of Colonial America.
Every time I see a new trailer I get more excited for launch October 30, 2012 – which can’t come soon enough.
I’ve decided that I’m going to do a live stream on Justin.TV tonight for Darksiders 2. I won’t be home until 6pm and plan to get on around 6:30 for a solid hour or so. Feel free to come along and check it out. I’ll be playing the game but will try and answer questions and interact with you guys as best as I can.
In the meantime – I have some information that you all might like. FREE IN GAME WEAPONS!!! Check out the details below.
Skip to the 25 minute mark. I kinda screwed up..
Watch live video from feed Your Console on TwitchTV
Free In-Game Weapons:
- Mace Maximus and Van Der Schmash Hammer are both free in-game weapons you can snag for your platform of choice by simply account linking your THQ ID in game and picking the game up before August 27th.
Van Der Schmash – Reward for In-Game Account Linking
- Pulverize your enemies with the Van der Schmash. This item is best suited for 5th – 10th level characters. Link your account in-game and claim your reward here:
Mace Maximus – Purchase Darksiders II before August 28, 2012
- Prove your greatness with the Mace Maximus. This item is best suited for 5th – 10th level characters. Purchase Darksiders II before August 28, 2012, and link your account in-game and claim your reward here:
Rusanov’s Axe – Like Darksiders on Facebook
- Watch your enemies flee in terror with Rusanov’s Axe. This item is best suited for 5th – 10th level characters. Like the Official Darksiders II Facebook page and receive your Rusanov’s Axe: