The Lincoln Lawyer – or Studebaker, Anyone?

Mobile Movie Minute 173 cruises the streets in a Lincoln as the best business is always conducted from the back seat of a large car. True or what? Remember drive-in theatres? Wouldn’t a Lincoln have been perfect? Yep – but not so much this overly predictable piece of Grisham-like telling of Michael Connelly’s bestseller.

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Read the book or see the movie. Don’t do both. Btw, if you don’t read the book, you should know that the mom was attacked by someone in the film. Guess who? The answer is in the book – not the movie. Good cast, Matthew McConaughey is fun but Marisa Tomei looks old and Ryan Phillippe is not believable. William H. Macy (what’s the H. stand for anyway?) is terrific. 2.75 bags of where’s-Perry-Mason-when-we-need-him popcorn.

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Review – Crysis 2

Crysis 2

I never had the pleasure to play the original Crysis but I spied it from a distance purely because I knew my computer at the time didn’t have the chops to run the game. When Crysis 2 was announce, I immediately took notice and paid close attention to the progress as little by little details came out with promises of gorgeous graphics and improved gameplay – Crytek has even gone as far as to say that Crysis 2 will have the best graphics in video game history complete with bold statements about having the most sophisticated AI in the history of games.

So how does the game stack up to such talk? Thankfully – Very well.

The game takes place 3 years after the original title with player sin the role of a Marine by the name of “Alcatraz” who inherits the suit from it’s previous owner Prophet who was being hunted down by the corporation Crynet. When Alcatraz dons the suit and ventures into the big city, he’s mistaken for Prophet and becomes the target. The story of the alien infestation of New York City is told through cut scenes, intel debriefings from multiple characters during gameplay and the loading scenes that shows GPS mappings to display the upcoming level requirements.

The story is pretty well broken into 2 parts with the 1st half focusing on learning how to use the suit properly and fighting with a PMC by the name of ‘Cell’ who is tasked with bringing the Nanosuit back to their employer. The 2nd half focusing on the fight against the alien invaders and helping to evacuate some of the survivors still within the city limits.

The Nanosuit has a wide range of capabilities. Using the NanoVisor the player can tag enemies and even zoom in and view multiple tactical options to get from point A to B. Nanovision is essentially Infrared that comes in quite handy during some of the darker and smoke filled levels. The suit is upgraded by killing alien enemies and assimilating their DNA and buying upgrades. NanoArmor is exactly as it sounds, the suit build a protective barrier around Alcatraz which comes in nice and handy when falling from a tall building or when the shit really hits the fan. There’s also a camouflage ability that proves to be insanely useful because it bends to the surroundings allowing the player to move with relative ease through the levels to be undetected. Super high jumps and extremely fast running were all there too. Each of the abilities use up power that recharges after a short time.

The gameplay is standard First-person fare with a real focus on stealth which I found to be interesting. I actually made it through some levels without really needing to fire my weapon. I quite enjoyed sneaking up behind enemies and stealth killing the bad guys. I found the range if weapons to be sadly lacking but there was more than enough ammo and grenades. The AI was decent but nothing that I would call extraordinary. In fact, on a few occasions I found them to be a little too aware of my location because it seemed that as soon as my camo wore off, they knew exactly where I was and opened fire on me sometimes from an excruciatingly long distance.

I still don’t have a system capable of pushing out the graphics that the new CryEngine can display so I played it on a console, and I have to admit that I was quite impressed with everything I saw. Some of the explosions were simply brilliant – One of which involved a building coming down and another had a leak of gas coming out of a car and igniting on the ground as the flame snaked it’s way to the car before exploding in an impressive manner. The environments are huge and feature multiple paths to get to the end of the level.

I took a quick peek at the multiplayer but due to time constraints and the weekend ending, I haven’t yet had the chance to give it a run because the single player campaign had be hooked. Time permitting, I’ll be in there next weekend. In total I would say the campaign took me about 7hours to finish and could probably be done quicker if someone was motivated enough and knew what they were doing.

Pros:

  • Beautiful graphics – Times Square looked awesome
  • Smooth animations
  • Sharp controls felt responsive and precise

Cons:

  • Enemy AI was a little annoying at times
  • Not enough weapon variations

Feed Your Console gives Crysis 2 8 out of 10

Bethesda Softworks Announces Prey 2


Finally! A sequel to a game that sadly feel through the cracks for most but I really liked Prey. It’s been a LONG time coming but we’ll get to see what comes next in this cool series in 2012


Sequel to Award-Winning Prey to be Available in 2012

March 14, 2011 (Rockville, MD) — Bethesda Softworks®, a ZeniMax® Media company, today announced that Prey® 2, the sequel to the popular 2006 game, is scheduled for release in 2012 and will be available for Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Games for Windows. Further details on the game will be revealed in the May issues of Official Xbox Magazine and PlayStation: The Official Magazine, as well as in magazines throughout Europe.

Prey 2 is being developed by Human Head Studios, the studio that created Prey, the original, award-winning game. Prey 2 is being built on the cutting edge id tech engine from id Software.

“We are thrilled to be working with Bethesda on Prey 2,” said Chris Rhinehart, project lead. “Prey 2 will provide gamers the opportunity to explore a new facet of the Prey universe, one that offers fast-paced action in an open, alien world. We’re excited to show gamers the title we have been working on and hope they will be as excited by this title as we are.”

Continue to check http://facebook.com/prey2 for additional information on Prey 2 in the coming days.

Review – Homefront

The Reds are coming! No I don’t mean the ruskies – I’m talking about the Korean People’s Army landing on American soils and Xbox 360, PS3 and PCs everywhere.

Written by John Milius, co-writer of Apocalypse Now and Red Dawn (special nod to both those titles cast throughout the game – GO WOLVERINES!!!), Homefront takes place in the not so distant future after the Koreas have united and amassed a powerful allied force with a full on Nuclear arsenal.

The plausibility of the events that take place in Homefront almost made me a little uneasy which is probably why I really enjoyed the story. Being deeply rooted in a more modern and “speculative future”, Homefront hits home in more than 1 way. More recently with the issues in Japan I found it eerie that one of the collectibles I found said “After the destruction of one its nuclear facilities by Korean special forces, Japan surrenders to the Greater Korean Republic”. Not exactly what’s going on but still creepy right?

Another scene that I know will get to some people actually takes place right at the very beginning when the game protagonist is on a bus being taken away and we get the first real glimpse of what Korea has done to the US as they herd prisoners into concentration camps and execute people right in the middle of the street.

The environments look sharp despite some graphical glitches I came across during my war. I was literally running through a White Castle restaurant. Seeing iconic retail and restaurant chains in ruins in the middle of a warzone was truly something to experience. Some of the animations are a little rough around the edges (Grenade tossing looks BRUTAL) but the battles are awesome. I loved the Helicopter level and the level that had me running through a burning TigerDirect store.

The control scheme is pretty well identical to Call of Duty but I found it to be sluggish and less accurate which will pose some problem to those of you (myself included) during a large scale gun fight.

I haven’t had as much time to spend with the multiplayer as I’d like (thanks in part to the story that kept me playing Campaign, life, work and poor internet connectivity in recent days) but will be posting an amendment to the review you are now reading. I do know that the multiplayer levels take place prior to the events in the game.

Homefront is going to get many comparisons to Red Dawn but seriously people, that’s not a bad thing. Check that movie out because it’s a classic tale of survival during the time of the Cold War and watch out for the remake hitting theaters later this year. All in all I would say that despite some technical issues, Homefront was an enjoyable experience. I look forward to seeing where this games takes us in the future.

Pros:

  • Story
  • Epic Battle Scenes
  • Environments

Cons:

  • Sluggish Controls
  • Graphical and technical glitches

Feed your Console gives Homefront 8 out of 10

Battle: LA – or WTF?

Mobile Movie 172 finds Staff Sergeant Aaron Eckhart seemingly winning the war in LA all by himself. Well, almost. He has a band of marine roustabouts that need him to survive, but that’s it. And guts. He has a lot of guts. He’s likely the bravest marine ever to grace the silver screen. John Wayne? We don’t think so.

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2.8 bags of very-heavy-alien-metal for this wait for the video game flick. I shouldn’t be so harsh – we do get a good glimpse of yucky alien innards. And Michelle Rodriguez. Who else?

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