Guns and Swords, Cowboys and Samurai, and old western town with electronics, diesel and computers??? Confused yet – I was…
The story behind Red Steel 2 is vastly different from the first Red steel (or so I have read – as I didn’t play Red Steel) where the location was in the blustering Metropolis of Tokyo, Red Steel 2 takes place in a semi-futuristic Asian inspired Western and is a fast paced first person shooter with a twist – the up close and personal feel of the Katana. Firing up Red Steel 2 and strapping on the Wii Motion Plus I was ready to hit the trail, after the slightly too long Wii Motion Plus How to Video, and swing me some Steel!
The controller actions used in this game are hardly a stretch of the imagination; Aim by pointing the Wii-mote (also controls where character is looking), B Button is your guns trigger and the nanchuck moves the character – Typical Wii First person type controls. But with the addition of the Wii Motion Plus a few interesting effects are added… force sensitive based sword fighting – harder swings mean more sword damage – and motion sensitive safe cracking where the Wii-mote becomes the actual safe dial and your hand twisting determines the success of your opening these locks or not. However increased sensitivity or not there were still control issues with the safe cracking – the dial moving to far or not far enough based on the movement of the Wii-mote.
Weapon upgrades and the collection of money seem to be a non-starter – finding funds is easy and they accumulate quickly, making the upgrade of weapons something that is far to easy to accomplish. Purchasing new weapons and upgrades could have been better tied to the progression of the story line as early sword upgrades may many of the basic enemies easy to dispatch with a few single half hearted swings. Weapon upgrades include – Stronger swords, new ammunition types, and additional guns (shotgun and tommy gun).
I have captured some Game Play footage to show how the systems look and feel. You’ll see three different cuts here; 1 – Fighting multiple enemies and environmental destruction, 2 – Fighting armored enemies (sub-bosses) and 3 – a training/base interaction:
Music and Story were interesting and engaging
Future-Western setting has not been over done in dozens of games
Easy of game play would make this a winner for many age ranges and not just hardcore FPS players
Wii Motion sensitivity/accuracy issues for some interactions (ex: safe cracking, character vision movements erratic)
Stereotypical NPCs – Country Sheriff/Sensei characters
“Birth of a Spartan” is a stirring depiction of the transformation of Carter 259, the future leader of Noble Team in “Halo: Reach,” from an ordinary young man to a superhuman Spartan warrior.
The highly classified bio-augmentation procedure is a Spartan candidate’s final and most difficult ordeal before joining the ranks of the legendary soldiers. The dramatic interpretation of Carter’s rebirth as a Spartan embodies the themes of courage, sacrifice and honour in “Halo: Reach” and gives viewers a unique look into the origins of a central character in the upcoming blockbuster game.
More details are available on www.welcometonobleteam.com, in addition users can also upload a photo of themselves and get an image created of them as a Spartan III.
What give you eleven new trophies, six new character skins, two new multi-player maps and a new game type?
Uncharted 2 does
New game play on the Siege map looks to play on one of nine maps where players defend for ten rounds with progressively harder enemies being sent your way. Hold your ground and defend your positions well to win this one.
PlayStation is continuing their Spring Fever sale and this weeks highlights include a couple of action games. An old favourite returns like a friend you haven’t seen in a while and a game that flew under the radar during the 2009 holiday rush.
Ratchet & Clank Quest for Booty (sale price $7.49, reg. $14.99) and Revenge of the Wounded Dragons (sale price$4.99, reg. $9.99)
Revenge of the Wounded Dragons – takes you back to the side scrollers of old. Did you play it? Let us know your thoughts – send your review to webcomments at feedyourconsole.com
Last week we brought you news of Ubisoft’s plans to supply a weekly free DLC item, map or weapon for Splinter Cell: Convistion… and this week Ubisoft delivers with the Proximity Mine DLC.
Proximity mines can be placed at strategic locations around the map and will auto trigger as enemies wonder by… with tech upgrades to increase the range these will become your wost nightmare or your best friend on the battle field.
No this is not a duplicate post from last month but the updated Nintendo’s Most wanted list… Not really much to comment on here other than the ONLY change to the lists below is the #10 spot on the DS list with the addition of “WarioWare: D.I.Y.” otherwise Nintendo gamers still want the SAME STUFF as last month. Pokémon is still holding strong with 3 of the top 10 DS titles (I’ll have to go pick one of these up to see what all the fuss is about).
Just release by Microsoft the release information for the upcoming Bungi title Halo: Reach. Offering up three different version to tempt your wallet. If the items below don’t grab your attention check out the video from Bungi to get you drooling.
“Halo: Reach” Standard Edition $69.99 CDN
Game disc and Manual
“Halo: Reach” Limited Edition $89.99 CDN
In addition to the game disc and manual, the Limited edition includes:
Game disc housed in recovered ONI ”black box”
An exclusive Elite armor set for use in multiplayer modes
Artifact bag containing Dr. Halsey’s personal journal and other classified documents and effects that unravel long held secrets from the “Halo” universe
“Halo: Reach” Legendary Edition $149.99 CDN
The complete “Halo: Reach” collection. In addition to the game disc, manual, and the complete contents of the Limited edition, the Legendary edition includes:
Noble Team statue expertly crafted by the artisans at McFarlane Toys. Individually molded, hand-painted and individually numbered, this statue is a must-have for any serious “Halo” fan
UNSC-themed custom packaging
An exclusive multiplayer Spartan armor effect
If these bundles don’t see you on the game then catch the latest Halo: Reach ViDoc, from Bungi, that discusses the Public Beta and the return and improvement of some old weapons, new maps and the relationship between single player story and multi-player maps.
Don’t forget The Beta Drops May 3rd and you need a Beta code (available in Halo 3: ODST) to get in on the action.
* Photo thanks to @JRivait (a definite must follow on twitter)
As many of you Feeders know, I’ve been itching to get more content added to this game as it’s something I play for many hours a week and the current batch of levels were getting to me. After delays and much teasing by Valve, this morning brought to us the latest DLC for the franchise titled: The Passing.
As we all know, The Passing was to feature 3 of the 4 dead survivors from the original game and they sort of “pass the torch” to the new folks. I won’t give away who the dead survivor is; you’ll all find out soon enough.
Along with the 3 new levels, comes some new weapons, a new game type, a new uncommon infected survivor who drops items, new game director and a crap load of zombies.
The levels are fun and rather confusing when you 1st get in there. They all feature some of the wide open terrains as well as the confined quarters which can make any hallway into an early coffin. I mentioned the new game director too. The game director changes up the level to a small degree by closing or opening some locations forcing you to take alternate routes. Director also changes the amount of zombies in the level as well as the level of Special infected that are controlled by the AI – Yes there are now computer controlled special infected in VS modes. It really does even out the playing field alot.
They’ve also created a new mode called “Mutations” which is an augmented game type that changes week by week. This weeks Mutation is a Realism VS Mode which is insanely fun to play. Next week they’ll be posting a new variation called Bleed Out…I’m not too sure what that’s all about but I have a pretty good idea.
560 MS points gets you the DLC on Xbox and the PC users once again get it all for free which sucks but it it what it is. I’m pretty excited for my usual gang to get online so I can whoop some ass tonight – Feel like playing a game with me? Drop me a line cause I’m always up for meeting new L4D gamers (in case you weren’t sure – Kaneda Gallon is my Gamertag).
All in all I would say that if you’re a fan of the series then you must own this DLC. See you all in the Big Easy cause that’s where I’ll be the rest of the day.
Feed your Console gives Left 4 Dead 2: The Passing 9 out of 10
For those of you stuck at work, why not check out the promotional video recently posted to get you in the mood. It’s quite funny though, maybe a lil spoilerific as it shows you 1 of the original survivors who isn’t dead.
Today Lionshead studios release a screenshot of the new hero set to invade our Xbox in the near future. Could we be on our way to the high seas perhaps? An update posted to their Facebook fan page also revealed a few other small tidbits.
“In the last couple of weeks our Fable III game has changed immensely; graphics have been upgraded, new features have been fine-tuned and lots of new voices, clothes and weapons – and more – went in. One of our testers took a screenshots last week that is well worth sharing! Hope you all like it…”
I enjoyed Fable 1 just fine but it was far from the best RPG ever created, I really liked Fable 2 but still felt it was missing something…I literally had no idea I was on the final boss until it was over, so I’m really hopeful that the 3rd installment addresses some of my problems and they can take Fable from being a good RPG to an incredible one.