Fallout 4 is Officially Official! Here’s a Trailer to Prove it...

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Fallout 4 is Officially Official! Here’s a Trailer to Prove it Yesterday the folks at Bethesda updated the Fallout blog site with a countdown and a Stand By message. The countdown led to today at 10am EST where we’ve been treated to a trailer for Fallout 4 coming soon for Xbox One, PS4 and...
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Review – Ori and the Blind Forest...

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Review – Ori and the Blind Forest When Ori and the Blind Forest was first shown off at E3, I think everyone immediately sat up with interest based on the sizzle reel they showed. It was a beautiful looking old school side scrolling platformer with stunning audio, and an engaging atmosphere. The buzz surrounding Moon Studios new was immediate. Admittedly, I sort of forgot about Ori – not because it was forgettable, mostly because I have the memory of a guppie these days but when I saw the launch trailer I was jazzed about the game again and rightfully so. Ori and the Blind Forest puts the player in control of Ori a white forest guardian who became lost at birth and raised by another creature of the forest as it’s own. One day, an evil force appears turning Ori’s life upside down forcing him to venture out to fix what’s gone wrong. The story’s narrative is told by subtitles with a narrator talking over the background in a foreign tongue that I’m sure Ori and the other creatures of the Blind Forest can understand The controls are absolutely SPECTACULAR. I found that controlling Ori was tight and overall flawless. It was so good, I found myself continually second guessing what I was doing and where I was headed only to see that I had executed my moves correctly but screwed myself over time and time again. Moving Ori from one point to another while avoiding spikes or enemies can sometimes require a little bit of finesse but rest assured the he responds well to direction, which is very good because later in the game, you’ll be launching Ori through sections of the game and tight controls are a must. As the game progresses, the gamer will learn new moves by killing enemies, finding secrets and leveling up his skills. Each skill becomes an important piece of Ori’s arsenal of moves as each one presents the ability to overcome different challenges (ie: double jump or the ability to wall jump just to name a few). The game itself hearkens back to the platformers from the 80’s (boy am I ever dating myself here) on the NES (think Metroid or Castlevania). The world is quite large with areas locked away until Ori learns specific moves or finds enough keys to unlock the doors. They can...
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Review – Assassins Creed Rogue

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Review – Assassins Creed Rogue I’ve been called names before. Many names, but never before have I been called a name so frequently by a jerkface in a videogame. I’m looking at you Jerkface security chick from Abstergo. Anyway, I digress. Assassin’s Creed Rogue is 1 of 2 new games in the long running series. Rogue is available on last Gen systems Xbox 360 and PS3 while Unity is out on PS4 and Xbox One. This time, instead of playing an Assassin, we get to see the other side of the coin and play as Shay Patrick Cormac. A young Assassin turned Templar who hell bent on hunting down the people he once called brothers. The setting of Rogue takes place after the events of Black Flag but previous to the events of Assassin’s Creed 3. During this time, players will take Shay to from New York, to Portugal and up to the great white north us Canadians like to call home. Along with the new locales, Shay’s adventure will cross paths with some very familiar characters from previous games which is amazing because it actually puts some backstory into context of some of these people. Personally, I would LOVE to see a certain someone from AC3 featured in his own game because I need to see who he was and how he became the character we know. Without giving away too much, I found the ending to be particularly satisfying. Also – stay tuned during the credits. The gameplay itself is exactly the same as the previous games and mostly feels like a redressing of Black Flag which is by no means a bad thing. You will spend a lot amount of time on dry land exploring looking for Native totems as well as a few other secrets which I won’t go into, but like Black Flag, a vast majority of your time will be spent travelling the North Atlantic finding settlements, hunting grounds and supply caches. One notable mission type that I noticed Ubisoft had dialed back(not sure if that was by design or accident) on are the follow while staying hidden missions. I didn’t miss them in the least bit. Here’s hoping that trend continues. Another type of mission that’s actually new to the this title is the Assassin Interception missions. Naval battles are plentiful though early...
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Review – Halo: Master Chief Collection Part 1(Campaigns)...

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Review – Halo: Master Chief Collection Part 1(Campaigns) Before you continue – know this. I have ONLY spent about an hours worth of time with the Multiplayer and therefore don’t feel it’s the right time to comment on it. The 15GB patch was supposed to be out earlier this week but was delayed and it wasn’t until yesterday that I had the opportunity to play with some member of the 343 team. AWESOME guys there. My relationship with the Halo series has been going on longer than most people’s marriages. In the past 13yrs I’ve played everything in the franchise, I’ve read books and I was even there when the online gaming community was forever changed with the release of Halo 2 on Xbox Live! I still have a copy of every game(Except Anniversary edition) and every year when when spring cleaning comes around I think “this is the year I’m going to treat myself to a Halo gaming marathon” and here we are. I’ve done it thanks to Halo: Master Chief Collection. Firing up the series – got me a little giddy. I was finally reliving the series from start to finish but with updated graphics and man have they ever outdone themselves. Halo Anniversary Edition, which I did NOT own was immediately apparent to me just all the work they had done. The sound was cleaner, lighting fresher and more dynamic. Want to see just how big a difference there is? There’s even a button that loads the original sound and video files which I found to be a little piece of genius. The Halo 3 and Halo 4 were noticeably cleaner looking but nowhere near the same jump as the previous 2. Needless to say from a graphical and sound point of view – they’ve done an amazing job though admittedly, I did notice some considerable framerate slowdown when fighting the flood making them pop in Halo 1. That may have been corrected in the latest patch but I haven’t gone back to it to check. The rest of the game is silky smoothe. While playing through the MASSIVE collection , memories of college came flooding back to me. The wonder and excitement and remembering who I was playing certain levels with and where I was even during these moments was a piece of nostalgia bliss. HOWEVER, also with some of these...
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Review – Borderlands: The Pre-Sequel...

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Review – Borderlands: The Pre-Sequel The ever popular first person 4 player cooperative treasure hunting hit Borderlands is back for another round. In the form of a prequel to the sequel …hence the “Pre-Sequel” title. The game begins shortly after the events of Borderlands 2 where Lilith, Brick and Mordecai are interrogating Athena(See Borderlands 2 DLC The Secret Armory of General Knoxx) who recounts how she met Jack and her back story. As is customary with Borderlands, you have 4 characters to chose from, all of whom are familiar characters from the world of Borderlands. Athena, “The Gladiator” uses a shield to absorb damage and can throw it back at the enemies. Nisha “The Lawbringer” whose special ability gives her increases speed and damage with her weapons. Wilhelm “The Enforcer” who has 2 drones at his disposal. Wolf flies around and trash talks the enemies while attacking them and Saint who heals and last but not least. Clap Trap “The Frag Trap” who – to be totally honest. I never spent any time with but my understanding is his skill tree allows him to use a variety of abilities from characters of the previous 2 games. Because the game takes place on a moon for the majority of the time, low gravity and lack of oxygen(refilling O2 modules is a must) all play a factor in the game adding a new dimension to the mechanics. Other than that, Borderlands: The Pre-Sequel is EXACTLY like the previous 2 games in the franchise. The dialog is just as snappy and fun as previous iterations, hidden boss battles, a ridiculous number of items to be found and even something called the Grinder which can be used to create new items by grinding 3 items. 2K Australia just took the assets(graphically still pretty but feeling old) from the other games, and built their own version, presumably to keep fans happy until the announcement of the inevitable Borderlands 3 which I suspect was sort of hinted at during the final cut scene. If you’re a fan of the Borderlands series, this is a must have. Feed Your Console gives Borderlands: The Pre-Sequel an 8.5 out of 10 Pros: More 4 player action adventure Hilarious writing and dialog Took me about 35hrs to finish with still a whole bunch of side quests I haven’t even touched. Cons: Graphics are...
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Review – Sunset Overdrive

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Review – Sunset Overdrive I’ve seen the Apocalypse. There are mutants at every corner chasing you. Trying to kill you.and just hell bent on destroying what little is left of humanity. It’s Dangerous. IT’S FREAKING AWESOME!!! The premise of Sunset Overdrive is simple. It’s set in Sunset City, where the evil company Fizzco has just released it’s new energy drink which turns people into mutants. Your mission is to escape the city and exact revenge upon Fizzco for it’s dastardly deeds. Along the way you’ll make new friends and encounter some insane boss battles and complete a variety of side missions that include forging a sword at a nuclear power plant and escorting a robotic dog back to it’s owner. Traversing the city is where the real fun comes though. Grinding everything from power lines to running along walls to bare footing across the water Sunset Overdrive awards you for not touching the ground. At first it feels a little strange but with little effort, it just flows. I was bounding and grinding my way to decent sized combos in no time (still haven’t had managed to hit 100 – I’ll get there though). Sunset OD also rewards players who spend their time. While grinding your way through the mayhem, you’ll be rewarded with money and you’ll also come across a variety of ingredients such as toilet paper and shoes which can all be used to create new AMPS which are basically just weapon and control modifiers. Something to take note of is that you won’t be doing much in the way of fighting from the ground as Sunset OD feels like a different game when you aren’t traversing the battles. There’s no run button and the pace of the game feels like it slows to a crawl compared to the rest of the title if you aren’t. You can likely expect to die if you spend too much time on the ground. Not that it’s a bad thing really. The respawn animations are fantastic. Admittedly, there were a few times where I died so often due to the sheer amount of bad guys coming at me that I think I literally saw every single respawn possibility. That last point brings me to this small gripe. A few times, the overzealous nature of Sunset Overdrive literally felt a little too much....
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Disney Infinity 2.0 – Review (Xbox One)...

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Disney Infinity 2.0 – Review (Xbox One) I must admit that I never had the chance to play the original Disney Infinity, partially because it looked to be far too young for me to enjoy and still too old for my daughter who had just turned 4. This year however, things have changed in my house. My now 5yr old daughter is taking notice of games and asking to participate with my gaming so to me it was a no-brainer. Disney Infinity needed to come home this year and thankfully, we were provided a review copy by our Disney Infinity reps. The starter kit comes with a base station, a replica of Avengers Tower and 3 members of the Avengers – Black Widow, Thor and Iron Man. The little collectible toys look sharp and feel fairly weighty. What we found in the game was something that offers little for the more seasoned gamer like myself, but, it’s a treasure box of fun and excitement for the casual and younger gamer such as my daughter. Diving right into the game, we found ourselves in a open world version of New York. After figuring out the controls I found the fighting to be rather cumbersome with the Y button being the primary attack but after some thought, I can only assume this decision was made to accommodate the smaller hands of the target demographic. Immediately my daughter and I set out on our adventure. It didn’t take her long to figure out how to control the camera and move about the city far better than her mother ever could and in short order, we found coins to collect which, once found, allows for other that toy (Sold separately). What we quickly learn is that Loki and the Frost Giants are trying to take over the city and turn it into their own private playground. Throughout our adventure, we met many other characters from the Marvel Universe and were given various missions within the city. Completing missions and beating the bad guys awards the player with experience. With each level up the player can then add points to a skill tree unique to each character making every one play differently resulting in a different feeling game as we switch between them. As much fun as my daughter and I had playing through the Avengers...
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Telltale Games: The Walking Dead Season 2 Review (Xbox 360)...

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Telltale Games: The Walking Dead Season 2 Review (Xbox 360) I’m a zombie fanatic. A complete junkie – I collect all kinds of things Zombie releated from the Afterlife with Archie comics (YOU MUST CHECK IT OUT)I have some memorabilia from The Walking Dead TV Show I have autographs from Andrew Lincoln, John Bernthal and Sara Wayne Callies – I even have a limited edition Comic Con Exclusive issue #1 reprint signed by both Robert Kirkman and Tony Moore. So suffice to say – I love me some Zombies. I absolutely adored Telltale Games: The Walking Dead Season 1 and was left breathless and saddened at how it ended. The moment Season 2 was released immediately bought the season pass and this weekend – I was once again saddened at the end. As a game – it’s pretty basic. As a story – it’s outstanding and that’s what keeps me coming back. No spoilers here folks just a quick overview. The gameplay mechanics haven’t changed really at all with perhaps a few more QTEs peppered through out some of the more action oriented scenes. For all intents and purposes, this is really just an interactive movie/TV show broken up into 5 episodes which all take somewhere to the tune of about 2hrs per episode to complete. This season sees us in control of Clementine shortly after the events of Season 1.  Across Season 2 – Clem meets new and old friends and the player is tasked with helping her make some extremely difficult dialog/decisions. The adults bicker like children and poor Clem has to not only be the voice of reason and maturity but the errand girl too. She and her merry band of survivors travel North to a place believed to be a place of sanctuary called “Wellington”. Rife with walkers, looters and all around bad people, the journey is not a safe or easy one. The Walking Dead Season 2 was full of choices and some of them were absolutely gut wrenching all of which led to my final major decision for this season. A decision that actually took me a few tries to figure out before accepting what I ultimately must do. It left me wanting to know what happens next like any good series does. I give The Walking Dead Season 2 an 8 out of...
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EA Access – 1 Month in Impressions...

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EA Access – 1 Month in Impressions Today’s announcement of Need for Speed Rivals being added to the vault in the next few weeks had me thinking back on my first month of service and I felt  it was time to convey my thoughts about  the service. When EA first announced their new subscription based platform called EA Access, I was moderately apprehensive about whether or not I would subscribe. The initial offerings from “The Vault” (which is where the full free to play games are housed) were rather meek with just FIFA 14, Madden 25, Peggle 2 and Battlefield 4. Admittedly, the summer doldrums with nothing new coming out for at least 4 weeks and the paltry price tag of just $30 for the year convinced me that I should sign up and download Battlefield and perhaps give FIFA a shot despite my dislike for professional soccer. What I found was that FIFA is a damn good game. I am pleasantly surprised at how deep the game was and how much fun I had. Couple that with a few friends that got me playing online with them. It’s killed some late nights and rainy afternoons. Another nice added bonus of being a subscriber is you also get early access to new games and demos. For example – Starting this week, I’ll be able to get 6hrs of playtime with NHL 2015 (The demo is absolutely AMAZING) prior to the release of the game on Tuesday AND the progress made and achievements will carry over to when/if you buy the full game. Couple that with the fact that you’ll get an additional 10% discount for digital purchase – that alone is worth 1 month of service. I know the current list of games is small – but the service is BRAND NEW. They’re already talking about making adjustments to make it more enticing. This is the future fellow gamers. Like it or not, this is test to see how we react to a subscription based model. So far – I like where we’re going....
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Diablo 3: Ultimate Evil Edition Review – Xbox One...

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Diablo 3: Ultimate Evil Edition Review – Xbox One Here we are folks – September. I had a truly awesome(and busy) summer. The long drought is finally over and the busy season of game launches is finally upon us. This year’s game launches practically has 1 game a week that I’m interested in right until December and that started with the release of Diablo 3 – Ultimate Evil Edition. Basically it’s the same game that was released for the PC and Xbox 360/PS3 last year but that’s just on the surface. This version of Diablo III is a far more robust and rewarding experience this time around. For starters, we have the obvious expansion “Reaper of Souls” which continues the story right after your hero dispatches Diablo and must now fight Malthael who is hell bent on absorbing the 7 Prime Evils souls contained within the Black Soulstone. Basically – he wants to rule the world and cause all kinds of grief for all mankind. The next improvement comes from the Loot 2.0 system which was introduced to the PC version of Diablo 3 last year with the expansion pack. It GREATLY improves on the frequency of Rare/Set/Unique item drops making the constant hunt for new and improved weapons/armor all the more exciting. A higher level cap has also been introduced bringing it up to 70 from 60, some revamped skills, a graphical upgrade in the form of 1080p 60FPS (Gorgeous) and my personal favorite – Adventure Mode (which is only unlocked after completing the campaign). Adventure mode allows you to take your Nephalem on bounty hunts across all the various acts in the game for reward, Cash and Nephalem Rifts which for all intents and purposes are nothing more than loot runs but you have a much higher chance at earning the really good stuff. One last thing – Did you buy Diablo 3 for your PS3 or Xbox 360? Remember all the time and effort you spent building your character to becoming the absolute beast he/she was? Too bad you can’t use them in this version eh? Wrong – Thankfully Blizzard has heard the cries and it is 100% possible to transfer your character to the next gen system. You can even move it cross platform should you so desire. In the end – there’s ample enough changes and features to...
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